![]() ![]() When we weigh the work required for native 21:9 support, the admittedly small number of users that play on ultra-wide, and the impact on non-ultra-wide players, it just doesn't seem like a time investment that currently makes sense. There is also the issue of scope creep increasing the time required to build any new backgrounds, slowing down all future updates for everyone for a user group that makes up at most 1-2% of our audience. ![]() Emplea la ayuda de locos perjudicados y atrevidos, equipa objetos antiguos y extraños y haz tratos con el diablo en tu camino hacia la venganza.Venganza:Has muerto. Additionally, we would have to either invest in a dynamic system that would cull background elements that are currently off-screen or have a bunch of off-screen assets be loaded for all players. Brutal Orchestra - Hieronymus Boschs Brutal Orchestra es un juego de estrategia roguelike por turnos con elementos de gestión de recursos y generación de mazos. This would amount to about 40-60% as much work as creating all the backgrounds in the first place, however. The only solution that would look decent would be to go in and set dress the areas that are normally out of view. The background scenes end a tiny bit beyond where the black bar starts, meaning if we just enabled 21:9 ultrawide support, lots of behind-the-scenes strangeness would be visible. Unfortunately, 21:9 support is not planned for Brutal Orchestra. ![]()
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